![]() For more information on Rift-related attributes, see the Rift Plane article.Exiting and re-entering the Rift plane will renew Stasis' freeze effect with shortened duration against the Sentients that were previously exposed to the active Stasis instance.Despite being able to move and attack, Riftbound Sentients' ranged attacks will stay suspended in mid-air for as long as Stasis remains active.Sentients exposed to this ability repeatedly will be able to move and attack after being frozen for a short duration, eventually becoming immune to Stasis altogether. When used repeatedly against Sentient enemies, Stasis' freeze effect will gradually diminish to a fraction of its total duration for the affected enemies.As the number of suspended objects approaches the limit, the Rift will visually distort and ripple with increasing intensity before Stasis ends prematurely.If there are multiple Limbo players on a squad, Stasis will not deactivate until either the weapon fire object limit is reached or the latest Stasis instance ends.Stasis can be activated and deactivated, regardless of whether Limbo is in the Rift or not.Any duration-based status effect, such as a Bleed proc, that is applied to an enemy before Stasis will run its normal duration.Enemies under Stasis are not immune to new status effects.Stasis freezes all new and existing enemies rendered Riftbound by Banish, Rift Surge, and Cataclysm.High range, high duration: massive cataclysm, allowing you to cc entire tiles as long as there are no nullifiers around. Unfortunately Limbo is primarily a defensive cc frame, so going aggro isn't too much of an option. Manual deactivation can be performed during other actions, such as reloading, shooting, casting abilities, sliding, while knocked-down or even during bleedout. For builds: Depends entirely on mission type and team, but there are a few decent archetypes.Projectiles fly towards their set trajectory one by one, rather than simultaneously, by order of creation.All hit-scan bullets are released simultaneously.Upon deactivation by pressing the ability key again (default 2 ), expiration, being dispelled, or reaching the limit, all Rift-bound enemies will resume their actions prior to Stasis, while all suspended objects will resume movement depending on priority:.Does not freeze certain enemies, including but not limited to: Treasurer.Cast and deactivation animations of 1 second, are affected by Natural Talent and Speed Drift. ![]() While active, Stasis affects all enemies that enter the Rift at any time, regardless of distance from Limbo.Affected targets, effect range, and gunfire objects limit are not affected by mods.Duration is affected by Ability Duration.While active, the Rift is able to contain 300 enemy weapon fire objects before it becomes unstable exceeding this limit will end the ability prematurely to resume all Rift-bound enemy activity. Additionally, enemy weapon hit-scan gunfire, projectiles, and beams in flight within the Rift cease to move for the duration. Limbo halts all enemies in the Rift, freezing them in suspended animation for 8 / 10 / 12 / 15 seconds.You can find this as a drop from enemies and in some missions you can find it as frequent drops. ![]() Endo, it is a special and unique currency used for powering up mods. ![]() This can be done by a process called - Fusion. In order to increase the power of a mod you must invest Endo and Credits into the mods.
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